Many of these parties will constantly update you with their needs and demands, and provide optional objectives that, if completed, would boost the respect of that party. The island’s population is once again composed of a number of parties, from the environmentalists to nationalists and communists. Some are key to winning the mission (and are presented as such), while others are secondary and only serve to boost your income or political relations. Throughout the missions, players will be faced with a fairly large number of objectives. Now, players must pay an exponentially increasing fee in order to hire help from immigrants, which adds a great balance to the workforce. Players can also still hire workers from outside the island, but the system has been altered to prevent the common practice of over-hiring in order to boost the island population artificially. Also new is the ability for players to allow imports of raw materials to various shops and factories, so that the island is able to create and export products, even if the raw materials needed to create them aren’t available to be gathered. But, given that most buildings are quite expensive and the blueprint fee is nominal, it never gets in the way of progress. It’s unclear how the decisions were made in regards to which buildings require a blueprint. A lot of the buildings are still locked at the start, and users must first purchase a blueprint for an additional fee. New, however, is the ability to instant build – by basically paying twice the price of a new building, it’s now possible to see new structures go up in seconds. Much like before, players can place new structures and must then wait as construction workers arrive on site and complete the work.
Once a few buildings are in place, the economy and population growth should take off. Our Tropico 3 review covers the basics quite well. The mechanics will be instantly familiar to Tropico players, and newcomers should be able to adjust fairly quickly. From there players must develop their island and keep the treasury full, as well as their own personal Swiss bank account. Most of the missions start off like any strategy game, with a set of objectives, varying game conditions, on a bare piece of tropical land. However, it’s unlikely the player would ever expand very far from the starting area due to various budget and logistical reasons, so landsize doesn’t really come into play except for Sandbox mode. The campaign takes place on 10 new islands, in size on average much larger than those found in Tropico 3. The players have a chance to either ignore or react to these events, and the outcomes of each decision are often clear. There are also plenty of events that reflect on the real world, such as a fictional conflict in Middle East, oil spills, etc.
There is actually a story this time around, as El Presidente has to overcome many challenges, including rebels and betrayals from foreign leaders during the Cold War, in order to come out victorious (and bring his nation to glory, if it suits him). The main campaign consists of 20 missions that are fairly lengthy and have a lot of objectives to be completed in order to advance to the next island. Tropico 4 once again provides players with a variety of modes to tackle.